![]() You don't need to put on separate layers, just use 'engrave' and tick 'follow contour'. you would have to experiment a little in your preview to see what amount are acceptable. By the end of the video series, you will be able to create designs in EnRoute and be able to generate output files to cut on a macine. Each video introduces a key concept or explores some of the normal use cases for common tools. Just came back as I had a thought.you could slice it up and get contours off the slices and then stack them.put each stack on it's own layer and then cut by layer. If you are new to EnRoute, start by watching this video introduction series. I hope someone pipes up and sets us straight that it can be done more simply. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. There's a setting in EnRoute to 'follow contour' so the tool will follow the contours even if they vary in z height. You might look for a program that can produce topographical maps off a 3d model and use the contours off that. It would be a lot of work to get your file to where you want it. You would also need to overcut each mask by the radius of the toolbit. ![]() The mask must follow the along the intersection of where each droplet intersects the adjacent one or ones. I haven't put a great deal of thought into but I think the only way to get something approaching what you are trying to achieve is to mask each water droplet relief and apply a spiral toolpath unless you want to manually draw in each z contour. The route starts with a pavement extended from Silvent City, ending in front of a blocked cave. There are no Trainers on this route, and prior to getting the Arc Badge, players cannot proceed past this route due to a line of trees that block the way. EnRoute can't merge/combine toolpaths as far as I am aware. Route 4 is a very short route that links Silvent City to the savannah on Route 5.
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